Jellyfish-McSaveloy • 5 yr. If you're being sunk by subs, create a Destroyer variant with detection + depth charge parts(get the minimum required of other parts to produce these for cheap) and SPAM it with most of your dockyards, keep packs of these in all your trade routes. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. When they do move them, pause the game and put every navy resource on naval invasion support and hit that naval invade button. 1. Efficient-District38. Never miss a thing. And then a death stack of 4-5 carriers, heavy cruisers maxed on light attack, and destroyers maxed on torpedoes. The naval invasion suceeded but right after that i lost my entire navy in one naval engagement as shown in the pic. With that said, depending on the fleet makeup you can still have ships join in fairly quick if you're doing search and destroy as the fleet doesn't spread out as much. It DESTROYED the royal Navy with barely any air superiority on the med, subs were used to convoy raid and the main fleet as strike force, I had two huge battles in late 39 where the Royal Navy lost 40+ destroyers + Light and heavy Cruisers and another one with about 30~ destroyers and a battleship. Those ones go hand in hand. Wolf Pack - All about submarines. For naval invading you need to reserach the technology that allow you to do so,you can find it at the bottom of the naval research tree and initially it allows you to land 10 division, for naval supremacy you need to set your fleet at least in one mission (better if "support naval invasion",at this point when the invasion starts the fleet will follow the divison by sea)in all. As in amount of days left or if you have naval supremacy. I just keep adding more to the fleets mission and have no idea how to end ones I have put. You may have to send several task forces and naval bombers to eliminate the enemy navy in the offending zone. Be aware that task forces under an admiral will perform their missions in the same areas, so if you add a new area for a task force, you're adding it for all task forces under that admiral. For main battle fleets, I use 20 capitals (usually 4 carriers, rest either battlecruisers, battleships, or heavy cruisers) and 80 screens (Destroyers or light cruisers), and each main battle fleet is just the one task force so it focuses the firepower. You can use your strike fleet (or any fleet) as an escort for troops performing a naval invasion by changing their mission to Naval Invasion Support. So place all subs into their own. Here I explain the relevant details for the statistics. Naval Bombers (including carrier ones) wreck everything. 5 production per day. Ship designer. Counter intelligence is the default mission of an agent not doing anything else. CV. Kinda silly considering I usually only use a mouse to play this game. At the start of the game, each country will have a. I just keep adding more to the fleets mission and have no idea how to end ones I have put This thread is archived New comments cannot be posted and votes cannot be cast 1 3 3 comments Best deadstalker007 • General of the Army • 5 yr. This means a Plane can make 2 Missions at day and 1 mission at night. In the Atlantic I have one main carrier fleet and have two in the Pacific. Edit: Submarines start with 2500 range, and 1936 ones have 4000 range. Each class has different usage areas, advantages, and disadvantages. To count the number of convoys escorted by a fleet, you sum all the convoys used used by all the trade routes that go through the area covered by the fleet. If it's yellow you can set some planes (fighters/CAS/naval bombers) to the sea zone to possibly get it to green. Patrol : 1 ship in never engage per sea zone. So, naval supremacy counts all ships "with orders to engage" in that sea region, including task forces on patrol in that region, on convoy escort, on convoy raiding, on naval invasion support, and on strike force missions. The patrol mission will have ships look around an area looking for enemy ships and when they find them the either deal with it themselves of call the strike force for help. For escort mission a bunch of light cruisers and/or destroyers is enough. 1 Mission efficiency 2 Pilot exercises mission 3 Air superiority/escort mission 4 Close air support mission 4. Viriato_the_man • 4 yr. Torpedos crit at a really high rate and large ships have basically 0% dodge chance unlike smaller and light ones. lets start with the basics, how do you set up a fleet to do stuff? first the naval map is split up into zones, so to field a navy, you first select a fleet. Current Favorites. ASW is largely going to be taken care of by your airforce, so you just need to maintain your escort efficiency across the route and not really engage enemy raiders with your surface fleet. For fighting other fleets a bunch of battleships and a few carriers. Churchill: You are one of our greatest admirals, long have you lead your fleet with honor and distinction. Be aware that task forces under an admiral will perform their missions in the same areas, so if you add a new area for a task force, you're adding it for all task forces under that admiral. For invading the UK, stop all your naval missions so all your ships are in port. Ctrl + right click on a port will cancel mission and send the task force to port. The third tree and later tech gives +10% capital attack, +10% AA, more org for your capital ships and a better strike force mission (less loss of org). Each group than patrol/escort or patrol/raid and an all sub force that just hunts. evian_water. The CLs should be well-rounded with radar and even more than one catapult. Your torps will do massive damage to the allies as they go thru screens. I’m having success with three main task forces per theater (Atlantic and Pacific) Each broken down into smaller battle groups. If you throw a battleship on convoy escort, it will likely get spotted and a battle will happen. In fairness, people do refer to civilian shipping as the "Merchant Navy", but this is a 1940s neologism that deliberately (and successfully) aimed to get people to think of civilian sailors as being a front-line force. Yup that was the issue. Then cruisers, and finally capital ships. BBs and CLs with friendly land-based air cover if you're an Axis country in Europe, CVs and CLs if you're the USA or Japan. They won't move out of port until your recon task force finds something. Something ive found of note. This can be used to quickly grab a stack, hit S 5 or 6 times to get a single unit very quickly and send it on a new mission. The Man the Guns DLC was not enabled for. Edit the icon for all the ship classes to easier help you remember what ship class is supposed to do what. In reality, yes the navy is very simple and easy to understand; alot of stats translating directly from infantry combat. I barely have any idea how to use the navy. Use the convoy escort mission. Of the all the nations admittedly the UK tends to have less choice in this and must directly contend navy. Escort is used to protect your convoys from enemy's raids. Other than that try doing the navy doctrine and particularly the anti sub part, so that you raise the stats. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. All of this is considered so that you can think of a scenario wherein a smaller navy (say by a factor of 1:1. Planes have a combat width based on ship HP and prioritize attacking the highest. Watch out for fuel. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Then right-click the sea zones. Mission Efficiency. 1 How do i cancel a naval invasion? So, the isle of man was taken by the Italians and i started planning a naval invasion to take it from them. Destroyers should be at least 4 per cruiser. For new ships, I would cancel most of the ones building at the start. variants) that can be produced by dockyards. I tried two strategies. Who have naval superiority in the region is calculated from number of ships and their strength that each side have assigned on mission in that region. You use those boats only once, when you do operation sealion. 4. Originally posted by Ryan: Ships assigned to Naval Invade will sit in their ports until the amphibious invasion is launched. Wait untill plan is ready. Try to look for a tutorial on naval invasions on youtube, it is probably easier to learn from a video. Destroyers are needed for convoy escort and are cheap to mass produce. Anybody know how to cancel a naval zone order like patrol or convoy escort. In this I explain how the order is used, how it can be exploited and. Also AA, radar, fire control. Solutions are to capture or build ports closer to the area, or use another fleet that has more ships with long range. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. Fleet Cruisers - As much light attack as you can fit along with a single tier of armor and the best engines you can manage. They will not move until a naval invasion launches. 2. Now you have to select which DD's you want to send over (including an option to say all). I'm back again and this time I've updated my old japanese order of battle for where to put all generals and admirals in what armies and on what fronts, historically , within the limits of game-mechanics. This can be used to quickly grab a stack, hit S 5 or 6 times to get a single unit very quickly and send it on a new mission. The first thing you need to do is getting some naval XP. Set to Medium Engage role. Let's just be honest, people like to complain about the navy just because they're too monkey brain to use it. Get messy with it. It will not work in later versions. Go on google and type in hoi4 navy guide. Before canceling original order, delete the sea regions from the order. You don’t need lots of torpedo destroyers. With an ability to pull fuel for the DDs from the larger ships like a BB or CV, then the real issue becomes the. Like I said, I destroyed them by sinking anything they could put in the waterHow work Naval task forces. For hunting convoys 20-30 subs is optimal. If you plan to move your entire army across the sea, consider using your main force to temporarily escort your transport convoy since 10 DD can't cover 70+ convoy at the same time. R5: This is how I organized the Imperial Japanese Navy before the Sino-Japanese War begins. - CVLs in HoI4 are a good deal less necessary because ship-building mechanics make CVs far quicker to produce than historically (by the nations with enough NIC, and CVLs were only built during the period. Click on a navy at sea, then on the 'split off new fleet' button. Ship design is up to you and there are lots of variations. So you can do what you did before in a way. I had 90+ ships at the start, i am now left with 1 escort cruiser and 10 subs. In this I explain both the Convoy Raiding and Convoy Escort missions, and when a. bombers in the Med. You can’t suggest the spies try for “Super Heavy. Naval missions can be assigned to task forces to govern their behavior. Naval and port strikes by air wings trigger a naval battle that resolves instantly. This thread is archived New comments cannot be posted and votes cannot be cast Regarding fleet arrangement, try setting some subs to convoy raiding and some DDs to convoy escort, and the rest of the fleet divided into sub-divisions with 3-4 BBs and enough screens as you are currently doing. Might take awhile for the UK to move their fleet but they 100% will. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. The AA is just to help manage enemy air cover, just in case. The icon and alert will be there forever and nothing will happen. HoI hasn't really had CVEs in their historical sense. 3K views 1 year ago. Because of that, it's better to have specialized ships based on the missions. Each mission has a corresponding hotkey. It’s just extremely effective, and safe. now theres no point in. Escort Efficiency: +25%; An Offensive series of doctrines which focus on ever more effective ways to shoot down enemy planes. Executing this command will cause naval invasions to skip preparation time. it does work on ships if you set it to 1 or 2 or 100. Be aware that task forces under an admiral will perform their missions in the same areas, so if you add a. Wait for the UK to move their ships from the north sea to somewhere else. In this I explain both the patrol and strike force orders, and discuss the well known str. •. To get Naval Supremacy in a sea zone in HOI4, you will need to have a large navy set to Patrol that region. A high speed run( like for carrier ops) burned at ton of fuel quickly, especially for the escorts which had to keep station with the CV. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. This video serves as an easy to get into guide regarding surface and submarine visibility & detection. then split your fleets and keep the ships with maximun range in one fleet. Invest in Light cruisers is my advice. H Click the Hold button or press the H key H to order a unit to hold position, effectively canceling any move or attack orders currently assigned to the unit. A fast CVE instead of the CL. H Click the Hold button or press the H key H to order a unit to hold position, effectively canceling any move or attack orders currently assigned to the unit. Starting DDs have a range of 1500, even 1936 ones only have a range of 1800. But your inability to destroy the Kriegsmarine without massive losses is a colossal failure. Sortie efficiency: 50%: Ratio of airplanes available for combat on a carrier. Ships on patrols actively look for enemy ships ships in this role should have high spotting and be on always engage. If you're playing a naval power you can also throw in a few battleships. Naval escorts. Now how to use your navy. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. 1. Submarines. Poor Mans Navy - Some Destroyer production to provide Convoy Escort duties, and Light Cruisers and Heavy Cruisers to put down a combat fleet. When your light ships find the enemy, your capitals will sortie and intercept the enemy fleet. you can cancel acces to some areas for your convoys, if you cancel al the possible routes i dont think theyll keep getting those recourses Reply More posts you may like. 2. #hoi #hoi4 #heartsofiron4 You wanna know how to do navy? Well, this week's Game Tip will teach you about Navy Screening in HOI!-----. It's just part of the culture and community. Auto split allows your fleet to send damaged ships to base to repair. Generally you want at least a 4:1 ratio of screens:capitals. Against the AI, no. You want Sonar, Torps, AA, Radar; Observation planes on the CL and Depth Charges on the DE. While using this mission type you can still be engaged by other fleets however a fleet assigned to convoy escort will tend to avoid combat unless specifically protecting friendly convoy ships or identified and engaged by an enemy fleet on 'patrol' or 'search and destroy'. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet level by assigning regions . If a mission is greyed out then you ar most likely out of range to do it. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Your ships. Yeah, after a bit of careful examining I found this out, thanks for the answer though!Even though my Light Cruisers, Destroyers and Heavy Cruisers were at the line, they refused to engage the 4 Formosan Destroyers that picked off my convoys from 83 to down to 30, forcing me to lose 6 divisions when I couldn't cancel the invasion of Formosa and then had to retreat. ) After a couple of seconds they jump back into reserved status. However, in reality CVEs and Spotter planes offered both some detection and some kill capability (unfortunately you cannot give your CVE aircraft manual orders while they are on a Convoy Escort mission, or any other mission). As much as I love HOI4 (2700 hrs), the game isn't designed flawlessly, and for most people, they can safely ignore anything to do with navy and still complete world conquests. The convoy fleet should be something like 20 DDs to shoo away subs. If you have 2% superiority, get back to dock fast. Because of that, it's better to have specialized ships based on the missions. You're counting on your fleet finding the enemy before the enemy finds your transports in. this also cause your ships to not fight. Choose a mission for the fleet (submarines, for example, are best used to interrupt convoys), and then right-click on up to three contiguous sea zones, i. First up, we will explain all of the combat stats for land units in HOI4. Drag and drop.